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在这个世界,很多事情真是说不清楚。不要小孩玩电子游戏,有一堆道理。可是让小孩玩电子游戏,又有一堆道理。如今的道理都政治化了,利益不同,说话也不同。今天,我是被雷到了。研究报告说,玩电子游戏的人,收入更高,更爱社交,

本文发表在 rolia.net 枫下论坛更爱运动,还更多约会,家庭更好。我是无语了,而且是国家邮报,头版头条。

这是大众媒体经常给出矛盾信息的一个最好例证。各方的报告,即便是打着科学研究旗号的报告,也常常是带着很多的预设立场的。最近这个电子游戏引起的辩论,就是因为一个Barrie的15岁男孩离家出走,因为他沉湎游戏,父母干预并没收他的游戏机后,他愤而出走,10多天了,父母悬赏5万元在找他。可是接连两天对于电子游戏的抨击,今天却迎来一个赞扬电子游戏好的文章。大概就是所谓的平衡报道吧。各位家长自己决定。

Video gamers high earners, athletic and dating: studies

OTTAWA -- People who play video games have better family lives, are more social and make more money than people who do not, according to two new studies.

The Canadian and American studies dispel stereotypes surrounding gamers -- largely that they are solitary, overweight teenagers who are wasting their time. According to the Canadian study, one in two Canadians can be considered a gamer, having actively played video games within the past month.

The average age of a gamer is 40, and half are women. More than 82% play video games an average of 7.1 hours each week.

The U. S. study, compiled by Ipsos MediaCT for video game review Web site IGN Entertainment, found that far from being loners, 55% of all gamers are married, 48% have children and 57% of those who are parents regularly play video games with their children.

"Families are getting very involved and parents are becoming more supportive about gaming," Judit Nagy, vice-president of consumer insights with Fox Interactive, IGN‘s parent company, says. "It’s fun and interactive and a nice way to play with mom and dad."

The studies come as residents of Barrie search for 15-year-old Brandon Crisp, who has been missing since Oct. 13 when he left home following what his parents claim was an argument over his obsession with video games.

In contrast, Ms. Nagy says video games have become a family unifier, just as board games brought families together decades ago.

"Family gaming is becoming a big part of Canadian families‘ pastime. Mom, dad and the kids are all playing together," said Nicole Helsburg, spokeswoman for the Entertainment Software Association of Canada.

"Those who grew up playing games have taken that into their adult lives and are now embracing that as a way to spend time with their kids."

The U. S. study also found that gamers who are young and single are far more social than their non-gaming counterparts.

Single gamers are twice as likely to go out on a date in any given month. They are also 9% more likely to go out with their friends than people who do not play video games.

In addition, gamers are 11% more likely to play sports than non-gamers and spend the same amount of time per week reading books as those who don’t play video games.

"All this underscores the fact that gaming has become a mainstream medium in this country that appeals to people from all walks of life," said Adam Wright, director of research for Ipsos MediaCT.

While their social lives seem to soar above their Xbox-less peers, gamers also make more money than those who do not play video games, the study found. According to the IGN study, the average income of a gaming household in the U.S. is $79,000, compared to $55,000 for those households that do not play.

Anil Somayagi, associate professor in the department of computer sciences at Carleton University, wasn‘t surprised by the discrepancy in income. He said many gamers are highly educated and technology savvy, traits coveted by employers offering higher salaries.更多精彩文章及讨论,请光临枫下论坛 rolia.net
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Replies, comments and Discussions:

  • 枫下家园 / 望子成龙 / 在这个世界,很多事情真是说不清楚。不要小孩玩电子游戏,有一堆道理。可是让小孩玩电子游戏,又有一堆道理。如今的道理都政治化了,利益不同,说话也不同。今天,我是被雷到了。研究报告说,玩电子游戏的人,收入更高,更爱社交,
    本文发表在 rolia.net 枫下论坛更爱运动,还更多约会,家庭更好。我是无语了,而且是国家邮报,头版头条。

    这是大众媒体经常给出矛盾信息的一个最好例证。各方的报告,即便是打着科学研究旗号的报告,也常常是带着很多的预设立场的。最近这个电子游戏引起的辩论,就是因为一个Barrie的15岁男孩离家出走,因为他沉湎游戏,父母干预并没收他的游戏机后,他愤而出走,10多天了,父母悬赏5万元在找他。可是接连两天对于电子游戏的抨击,今天却迎来一个赞扬电子游戏好的文章。大概就是所谓的平衡报道吧。各位家长自己决定。

    Video gamers high earners, athletic and dating: studies

    OTTAWA -- People who play video games have better family lives, are more social and make more money than people who do not, according to two new studies.

    The Canadian and American studies dispel stereotypes surrounding gamers -- largely that they are solitary, overweight teenagers who are wasting their time. According to the Canadian study, one in two Canadians can be considered a gamer, having actively played video games within the past month.

    The average age of a gamer is 40, and half are women. More than 82% play video games an average of 7.1 hours each week.

    The U. S. study, compiled by Ipsos MediaCT for video game review Web site IGN Entertainment, found that far from being loners, 55% of all gamers are married, 48% have children and 57% of those who are parents regularly play video games with their children.

    "Families are getting very involved and parents are becoming more supportive about gaming," Judit Nagy, vice-president of consumer insights with Fox Interactive, IGN‘s parent company, says. "It’s fun and interactive and a nice way to play with mom and dad."

    The studies come as residents of Barrie search for 15-year-old Brandon Crisp, who has been missing since Oct. 13 when he left home following what his parents claim was an argument over his obsession with video games.

    In contrast, Ms. Nagy says video games have become a family unifier, just as board games brought families together decades ago.

    "Family gaming is becoming a big part of Canadian families‘ pastime. Mom, dad and the kids are all playing together," said Nicole Helsburg, spokeswoman for the Entertainment Software Association of Canada.

    "Those who grew up playing games have taken that into their adult lives and are now embracing that as a way to spend time with their kids."

    The U. S. study also found that gamers who are young and single are far more social than their non-gaming counterparts.

    Single gamers are twice as likely to go out on a date in any given month. They are also 9% more likely to go out with their friends than people who do not play video games.

    In addition, gamers are 11% more likely to play sports than non-gamers and spend the same amount of time per week reading books as those who don’t play video games.

    "All this underscores the fact that gaming has become a mainstream medium in this country that appeals to people from all walks of life," said Adam Wright, director of research for Ipsos MediaCT.

    While their social lives seem to soar above their Xbox-less peers, gamers also make more money than those who do not play video games, the study found. According to the IGN study, the average income of a gaming household in the U.S. is $79,000, compared to $55,000 for those households that do not play.

    Anil Somayagi, associate professor in the department of computer sciences at Carleton University, wasn‘t surprised by the discrepancy in income. He said many gamers are highly educated and technology savvy, traits coveted by employers offering higher salaries.更多精彩文章及讨论,请光临枫下论坛 rolia.net
    • 任何事过头了就不好。不必要完全禁止但是要限制时间。
      所以孩子小的时候要培养他多方面的兴趣,大了就不会只沉迷于电脑游戏一种。
      • 不活不知道,世界真奇妙。